/*
Load(), Close(), Update() and Render() are all overridden in the game project.
*/

#include "AspectEngine.h"

namespace agtk {

State::State( unsigned long ulId )
{
	m_ulId = ulId;
}

State::~State(void) {
}

void State::Load()
{

}

void State::Close()
{

}

void State::HandleInput(SDL_Event &event)
{

}

void State::Update( long lElapsedTicks )
{

}

void State::Render()
{

}

void State::RenderOverlay()
{

}

unsigned long State::GetID()
{
	return m_ulId;
}

}